The ideas I had were more around being able to randomize both FE9 and 10 simultaneously to the point that you can legitimately use transfer data between the two. But part of why I want to work on one is for academic reasons, but most of it is because FE10 is my favorite, and I wanted to dig deep into it. Practically speaking, we don't need another FE10 randomizer. This isn't to take away from what already exists. Regarding FE10, though I always enjoy more people looking into the inner workings of FE10, there already exists an incredibly extensive Randomiser for FE10. So a step-by-step would be helpful.That's a pretty neat update! looking forward to more FE9 stuff. I'm not well-versed in homebrew or rom-hacking by any means - I have little to no experience. I tried using GodMode9 to obtain the romfs, but it gives me an error every time I try to copy them to the out folder. Is there anyway I can obtain the Romfs without Braindump or better yet a way I can use Braindump on my Jp3ds with Luma 8.0? When I try, I get a message in Homebrew saying "Rosalina" on the header, and it follows with, you guessed it, Japanese text. Unfortunately I am unable to use Braindump to obtain the Romfs now. I went through Plailect's guide and installed CFW on my japanese 3DS including the most recent version of Luma. So, I decided it'd just be easier to use my Japanese 3DS to access homebrew and randomize my English version of Conquest that way. I've accidentally updated my English 3DS, and now it's at version 11.5. I got through it easily using only the info up on Serenes Forest. After failing to randomize Fates last time after trying for about 10 hours, and giving up, I decided to give it another go tonight.īack before Fates was released, I bought a Japanese 3DS and a copy of Fates: Special Edition despite knowing nothing of the language.
Yo, I'm back again, and I'm in a fairly unique situation.
Fire emblem 8 randomizer promotion items code#
If you want to follow progress on the next rendition of the randomizer, the code can be found on github. SoV support may come in the future, but I'm still not sure how I want to deal with changing the join order and fully-voiced dialogue. Most of the code for editing Awakening's files is done, so it's just a matter of creating the randomizer itself and making sure that a randomized Awakening can be played without crashing every chapter. There's also a good chance for the randomizer to get Awakening support as well. I'm attempting to address all of the reported bugs and crashes, though I'm not sure about how many of those I can fix since most of them are because of the game being picky with setups on certain maps. Bitflags are now patched so that the royals' replacements can wield the divine weapons and activate dragon veins. To top it all off, I'm addressing some shortcomings of the original version of the randomizer. You can choose which characters, classes, skills, and items are included in the pool.
As far as new features go, the program can now randomize chest items and the player's starting class. The rewrite's also bringing a lot of additional features and customization.
Fire emblem 8 randomizer promotion items Patch#
No decompressing and compressing files with FEAT, no creating a separate patch folder beforehand. With the new version, all you have to do is extract your romfs and select the directory in the randomizer - the program will handle the rest. I'm currently in the middle of rewriting everything from the ground up to make randomizing your game a lot less painful. Just in case anyone's wondering, the randomizer isn't dead.